The Projectionist is a tall humanoid creature that is almost completely covered in ink and notably has a projector as his head. Classification

local RootPart = Character.HumanoidRootPart, local Camera = game.Workspace.CurrentCamera, local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local randString = songs[math.random(#songs)], Instance.new("ForceField",Character).Visible = false, local RbxUtility = LoadLibrary("RbxUtility"), local newMotor = function(part0, part1, c0, c1), skillcolorscheme = BrickColor.new(maincol).Color, local scrn = Instance.new('ScreenGui', Player.PlayerGui), function makeframe(par, trans, pos, size, color), --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme), RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14), NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)), local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)), local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)), local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)), function PlayAnimationFromTable(table, speed, bool), RootJoint.C0 = clerp(RootJoint.C0, table[1], speed), Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed), game:GetService("RunService").Heartbeat:connect(function(s, p), part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10, Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size).

Twisted Alice warns Henry to stay out of the Projectionist's light, as he wanders along the corridors. Once Henry gets out of the Little Miracle Station, he can see the Projectionist’s severed head lying on the ground, spraying blood-like ink from his neck that is all that remains.

--obj:Destroy() Remove the two dashes to silence all music but your own. The Projectionist is a Cycle-dwelling creature and an ink incarnation of Joey Drew Studios's lead projectionist Norman Polk. Please enable Javascript to use all the features on this site.

clothes, ids, games. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , coroutine.resume(coroutine.create(function(Part), game:GetService("Debris"):AddItem(BodPos, 3), game:GetService("Debris"):AddItem(BodGy, 3), game:GetService("Debris"):AddItem(debounce, Delay), function ShowDamage(Pos, Text, Time, Color), local Pos = (Pos or Vector3.new(0, 0, 0)), local Color = (Color or Color3.new(1, 0, 1)), local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)), local BillboardGui = Create("BillboardGui"){, EffectPart.Parent = game:GetService("Workspace"), EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0), function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch), for _, c in pairs(workspace:children()) do, local targ = head.Position - Part.Position, if mag <= Magnitude and c.Name ~= Player.Name then, Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()), msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1), prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Create = function(brickcolor, cff, x, y, z), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)), prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100), msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)), euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3), euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3), for _, v in pairs(Torso.Parent:children()) do, if v.className == "Part" and v.Name ~= "HumanoidRootPart" then, local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size), cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale), cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)), bp.MaxForce = Vector3.new(5000,5000,5000), if part.Parent:FindFirstChildOfClass("Humanoid") then, part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true, if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end, ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color), playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)], elseif k == 'n' and circleinthesky == false then, elseif k == 'n' and circleinthesky == true then, for i, v in pairs(Character:GetChildren()) do, v:WaitForChild("Handle").Material = "SmoothPlastic", c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001), ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color), TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character), if RootPart.Velocity.y > 1 and hit == nil then.

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