Impossible. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move. Perhaps finding creative ways to travel from the top of one building to the top of another? Otherwise, you land prone. Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Starting at 11th level, you’ve honed your awareness and reflexes through mental aptitude and pattern recognition. I want to make a unique subclass while keeping the instant-death feel. What is the longest distance a player character can jump in one leap?

@Squirrel See Q. Through careful training, they have learned to puncture and manipulate the spiritual flow of an opponent’s body. You can still die of old age, however. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. It didn't make any sense to me in the moment, to have 50 feet of movement as a monk but not be able to jump further than 10 feet. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. They alter their own ki to resonate with draconic might, channeling it to augment their prowess in battle, soar through the air, and to bolster their allies. If it fails, you can push it up to 15 feet away from you. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can spend 3 ki points to cause the creature to suffer a vulnerability to a damage type of your choice for 1 minute, or until they take damage of that type.

Astral Sight.

The spectral visage covers your face like a helmet or mask. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events. You gain an additional language and an additional skill proficiency from the above list at 17th level. As a follower of this Monastic Tradition, you decide how you unlocked the power of dragons through your ki. This is clarified in XGtE pg 5.

The Monk can make a high jump of up to 12 feet. MathJax reference.

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//param[bool] should the menu have the sticky-element class Ascendant Dragon seems pretty overpowered, not to mention it just dumps on the Four Elements Monk. You can spend 1 ki point to take the Disengage or Dash action as Shouldn't "Extort Truth" be 3rd level? By the way, how has your homebrew's balance been thrown out the window? Starting at 2nd level, your training allows you to harness the mystic energy of ki. A Monk with Step of the Wind has a Ring of Jumping. Are you eager to return to your home? Did your parents promise you to the monastery in gratitude for a service performed by the monks? You can make a monk quickly by following these suggestions. At 6th level, you can hit a hidden cluster of nerves on a creature with precision, temporarily causing them to become mentally malleable. :(, it may be op but monks are one of the more weaker class and it helps them out and it dumps on the way of the for elements because its meant to be a fix without having to outright change everything. The majority of monks don’t shun their neighbors, making frequent visits to nearby towns or villages and exchanging their service for food and other goods. In addition, you learn the following attributes about the target: Damage Vulnerabilities, Damage Resistances, Damage Immunities, and Condition Immunities. As a monk, you gain the following class features. I mean Ascendant Dragon!

The Ascendant Dragon Origin table offers some possibilities. Why sister [nouns] and not brother [nouns]? What Point(s) of Departure Would I Need for Space Colonization to Become a Common Reality by 2020? It would appear the 5E precedence with identical effects is take the strongest one and apply it. Did you dread leaving, or were you happy to go? All three traditions rely on the same basic techniques, diverging as the student grows more adept.

Since her actual "jump distance" is now 20, using the ring would make it 60. With Step of the Wind, this is doubled to 12 feet. You can channel your draconic ki to imbue your unarmed strikes with the essence of a dragon’s breath and to use your connection with draconic creatures to magnify your presence. Also, you can add your height x 1.5 to your jump height to see how high you can reach when grabbing ledges. Do you take falling damage after a high jump of over 10 feet? The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep. At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points. You gain the following benefits: Monks of the Way of the Astral Self have an internal struggle with their ki. Those who leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth.

[CDATA[ Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. You do make a good point with the disadvantages though, open hand has some defensive abilties make those offensive change meditiation into a rage and healing into damage buff make control into damage to, Quivering palm way op, it should be limited use, Sounds cool, hope the campaign goes well :).

Are the tree branches 10 feet long and could the tip of the branch hold the monk weight? As versatile warriors, monks often end up protecting their neighbors from monsters or tyrants. It must succeed on a Dexterity saving throw or be knocked.

You found a scroll written in Draconic that contained inspiring new techniques. As normal, you can’t increase an ability score above 20 using this feature. Through every living body flows magical energy commonly referred to as “ki.” A monk studies this energy, eventually harnessing its power. At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. Suggestions for braking with severe osteoarthritis in both hands, what's the trader term for return of 3x, 4x, 5x etc. Here, young people seeking the clarity of truth and the strength of knowledge pledge to learn the arts of seeking enlightenment by understanding the world around them, and mastering the techniques to defend it. Since they're not from the same source, I'd go with the multiplicative stacking rather than overlapped stacking. You can have only one creature under the effect of this feature at a time.

While your astral arms are summoned, you gain the following benefits: Starting at 6th level, you can summon the visage of your astral self. Cool! Monks who follow the Way of the Ascendant Dragon revere the power and grandeur of dragons. 8' of moevment left over at the end of the jump to strike the target,

// ]]>, ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. I feel you are at the point where movement speed is a greater limit, so I say go with x6. How do multiple speeds interact with jumping? When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet.

Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. When you take acid, cold, fire, lightning, or force damage, you can use your reaction to deflect it. This energy is an element of the magic that suffuses the multiverse—specifically, the element that flows through living bodies. When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Meet their AC with an unarmed strike. It may not display this or other websites correctly. 3rd-level Way of the Ascendant Dragon feature. Beginning at 6th level, you’ve undergone extensive training with the Cobalt Soul, teaching you extensively in history or lore from the monastery’s collected volumes. Whenever an analyzed creature misses you with an attack, you can immediately use your reaction to make an unarmed melee attack against that creature.

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