Meanwhile, Shin is fighting the villagers and is about to be killed when the villagers sense that the clavis crystal has reached the Gate of Life and Death. Director I think the tombstones are just meant to demonstrate just how many people (or whatevers) lived in the old world before whatever catastrophe happened. The mysterious boy hides in the underground entrance with Asuna, and the two proceed further into the cave when the cave's entrance is bombed. 星を追う子ども

That slow walk / death with an unknown bro was SO intense! @VisariLoyalist: In the murals and visions you see it shows a war happening and a lot of people died. One day, while walking to her clubhouse across a bridge, she is attacked by a fearsome creature and saved by a mysterious teenage boy who calls himself Shun. of their minds when they first approached the planet. But in the end this is just wild speculation as the game is pretty open for interpretations, which is good in my book. The elevator level to me resembles ones true golden years (the lighting of this level BEING golden not being a coincidence, in my opinion). Considering the areas you walk through are all destroyed, and the little cloth wisps are often caged, and the world in general has been trapped in various ways, it definitely seems like the world has suffered some tyrannical regime, though its unclear if it has ended and these are just the after effects, or if it still continues. Mitch Robbins: You remember when we were kids, and we were playing ball, and we hit the ball over the fence out of bounds, and we yelled, DO OVER? In school, Mr. Morisaki, a substitute teacher, is giving a lecture on a book which grabs Asuna's attention when he mentions Agartha, the land of the dead. Discuss. Anticipation of finally getting what you sacrificed so much to obtain. - Of Openings and Endings (Jan 8, 2011) It says a lot about death and rebirth, but not specifically what either of those mean.

Children Who Chase Lost Voices (星を追う子ども, Hoshi wo Ou Kodomo, lit. And like life, you never know when that partner may enter your journey, or how long they'll be with you. Morisaki explains that long ago when humankind was young, it needed the guidance of Quetzalcoatls, keepers of the dead, until humans matured and no longer needed them.

The Planet might have been their origin at one point but they quite clearly show a exodus into space causing me to believe the desert planet is no longer the player characters home. The beginning levels where you're learning how to fly is akin to learning how to walk, then you also learn how to talk, and you meet your friends, sometimes you lose them. Narrated in the third person by an unnamed narrator the reader realises after reading the story that Grace may be exploring the theme of change. When I started walking through the snow and wasn't able to do that, I was a little sad. Then the sand covered up everything. Even following your interpretation I don't think that is a depressing ending.The goal is not about reaching the light at the top of the mountain. 01: Games Media, Game » Shin tells him that carrying the burden of a deceased loved one is humanity's curse, telling Morisaki to live on. Once there, the villagers are at first reluctant to help the "top-dwellers" but the village elder convinces the guards to let them in. I found this interview that seemed quite interesting; http://www.dualshockers.com/2012/03/13/gdc-2012-jenova-chen-unravels-the-secrets-behind-journey. You move like lighting, and your strength is limitless. Upon arriving in his village, Shin is told he failed his mission to retrieve the clavis, because Asuna has unknowingly returned with a fragment of one. It can be viewed from many different perspectives, but this is how I understood the story (and there is more in the tablets, telling the story of the race raising and falling in war). This edit will also create new pages on Giant Bomb for: Until you earn 1000 points all your submissions need to be vetted by other Makoto Shinkai Again, that's just my own random theorizing. Your death then marks the rebirth of another, or even yourself, and you are doomed to simply repeat this Journey again and again, for all eternity, as preordained by some mystic omnipotent dictators. I mean that's the best part right?

In Journey by Patricia Grace we have the theme of change, powerlessness, frustration, responsibility and acceptance. Let it be a beautiful sad ending but it went on to a happy ending stuffed down our throats. Screenwriter I wished it ended with her death. ALL RIGHTS RESERVED. Can't work out if we made it in the end physically, but spiritually we crossed the finish line.

Incredible game. Yeah? I haven't heard anyone mention that. He then gives Asuna a blessing in the form of a kiss to the forehead. @Shookems: The walking through the snow bit was probably the best part in the game. Children Who Chase Lost Voices Once you realize that each one marks a death you start to think back to all the ones you passed before without really thinking that hard about it. There are no adult or child variations and long periods of captivity or being buried in the snow does not appear to harm them, Yeah, he's dead and was reborn as a new being. But I do think there are multiple ways to view the ending, and I think that's intentional.

I like it, poor little cloth man died and went to heavens :(. Freezing to death with my partner was one of the most emotionally grabbing moments of the game, I was thinking this is it game done. Pretty sure you die. So yeah what did you think of the ending? Children Who Chase Lost Voices (星を追う子ども, Hoshi wo Ou Kodomo, lit. I went through the majority of the game with a partner, but after I collapsed in the snow and was "revived" I was alone for a couple of minutes. And I think it's brilliant. Unbelievable. Considering that the mountain was your goal, whether it truely existed or not in the present time, and you died at the end (being the popular theory). Well, that's why it's called "Journey" and not "Destination."

Well, your face is so shit.

I love how the anticipation builds so much for it during the "death" and "heaven" sequences, but it all just ends in bland white light. And that's what makes this game great, it kind of requires from the player to insert what they "want to see" - kind of like when you read a book as opposed to watching a film: your imagination fills in the blanks and makes the experience more personal. Everyone's life begins and ends the same way, but what matters is how you live your life, and if you are able to look back on it and say that you were happy with the way you lived. Afterwards, Asuna goes to her hideout to find another mysterious boy who looks like Shun standing on the ledge. However, he is too weak to put up a fight and Morisaki easily defeats him. I love how the anticipation builds so much for it during the "death" and "heaven" sequences, but it all just ends in bland white light. I too freaked out a bit when my partner collapsed even though I kinda knew it was coming. Are you even a living thing in this game ? You've got a clean slate. I figured I would make it, even though the steps I was taking were getting smaller and smaller. "Children Who Chase Stars"), also known as Journey to Agartha, is a 2011 Japanese anime film created and directed by Makoto Shinkai.

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