No traps, what a surprise! Turn Immunity is just mean. Speed 50 ft., swim 50 ft. Multiattack. Everything else is either in the dumpster or breaking-even. Your giant skeleton could cause a minor cave-in and take half or no damage from it while the party takes heavy damage. Like other skeletons, the giant skeleton is vulnerable to bludgeoning damage. Well, provided that you can hit its 17 AC. Condition Immunities: exhaustion, poisoned Hit: 30 (6d6 + 9) slashing damage. They have no real answers to ranged attacks outside from “move closer to kill them”. Multiattack. All rights reserved. Evasion. However, the giant skeleton’s traits take this would-be cannon fodder and change it into an irksome troublemaker for any magic-user reliant on spells that require saving throws. It’s also a solid choice replacement for regular skeletons, zombies, and other weaker undead for a high-level undead adventure. With that being said, a giant skeleton is understandably both towering in size and extremely strong. But, we’ll take it considering this is a creature with a -2 Wisdom modifier. Seriously though, a Multiattack that includes three separate attacks made with reach is nothing to scoff at. Keep any melee attackers away from the necromancer so that the necromancer can focus on decimating the party’s backline characters. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! Well, that and +8 to hit with each of these attacks. The skeleton has advantage on saving throws against spells and other magical effects. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.Hit: 30 (6d6 + 9) slashing damage. Please review the TOS and Privacy Policy. The giant skeleton has both, so we know already that this creature is not going to be easy to take-down. You take the MacGuffin off of its pedestal. They also have a high AC despite not wearing any sort of armor. First off, we have old, reliable, Magic Resistance which betters the creature’s odds of passing a saving throw imposed by a spell. Our way of saying thanks! Updated Dynamic Lighting now does as much and even more than our legacy system! If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. That’s some nice action economy value right there. To be fair though, this is standard undead stuff.

But not only that, it has an improved version of Evasion that presents a very real chance for a giant skeleton to avoid taking any damage from a saving throw.

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