Although the merchants usually slip by the danger if the player character is not in the area, caravans may be attacked any time they are in the same area or cell as the player character—regardless of whether they are visible or not. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Caravan Merchants from the Capital Wasteland. For example, when looking at Doc Hoff and using the Wait feature to jump ahead two or three hours, Crazy Wolfgang will appear there instead. So like if Flak is in charge for 2 days then Shrapnel is in charge for 3 then Flak takes back over it takes like 6 days for Flak to restock. Eventually the merchants began to rotate through their routes again. See. While merchants are neutral towards the player character unless provoked, they will not drop ears (see. Both the merchants and their guards also carry a couple of stimpaks for healing wounds in combat. In some cases, the merchants will all stop moving along their routes. Any surviving bodyguards will hang around Uncle Roe's house in Canterbury Commons. This bug was fixed at least once, on the 360, by finding the location of every merchant, then fast traveling rapidly between them and then to other areas (as quickly as possible). The consequence of this is that items sold in error will not be able to be bought back if the item being bartered for is outside the merchant's item specialty category. In order of travel, the merchants stop just outside each of the following areas: The merchants cycle through the caravan waypoints in the same order: Doc Hoff, Crazy Wolfgang, Crow, then Lucky Harith. You may be able to stave off the demise of a caravan merchant by placing (reverse pickpocket) better armor, weapons, ammunition and stimpaks on them and their bodyguard. You're browsing the GameFAQs Message Boards as a guest. Their inventories update at 12:00 AM, although the days these updates occur vary from player to player. He also gives the option of investing in any of the caravans. They often use roads even though the roads are dilapidated. weapons and apparel) to near perfect condition. The Canterbury Commons merchants can have their inventories improved by investing in each one's caravan through Uncle Roe in Canterbury Commons. Caravan merchants are named roving salesmen that carry goods across the wasteland. Take your favorite fandoms with you and never miss a beat. It is not possible to invest in a dead merchant. If you kill a caravan merchant and loot the key, their inventory is at Uncle Roe's house in Canterbury Commons, and can be taken. Caravan merchants are named roving salesmen that carry goods across the wasteland. 1 Sells Mesmetron power cells only. It is not recommended that a low-level character attack one for his merchandise.

weapons and apparel) to near perfect condition. See I noticed this when I was farming 44 mag and 380 rounds from them. Each merchant specializes in a specific category of items, and also offers repair services. Atleast thats how it seems to work on mine. Late in the game, it is not uncommon to see a lone merchant without either their pack brahmin or guard. On the PC you can recover the merchant using the console. 2 Glitched, see Haley's page.

Each merchant's BaseID and those of his followers can be looked up on the Form ID Page. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "How often do shop restock? Caravan merchants have more health than standard non-player characters, and their caravan guard bodyguards are significantly tougher than normal, even wearing their basic leather armor. It's a little more complicated than every 72 hours (for example, unlike respawning, you don't have to leave the shop for 72 hours straight), but the 72 hours is a good rough estimate. The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*. Attacking any caravan merchant will result in all four caravan merchants refusing to trade with the player. Other wastelanders can be found selling random, and sometimes rare, i… They move around the game world at different rates depending on whether time passes in real game-time or wait-time. If a caravanner dies and the player character takes the key to his brahmin off of their corpse, and then subsequently loots the brahmin, it will say at the end of the game that the player character killed the merchant, whether or not the player character actually caused the merchant's death. The Vault - Fallout Wiki is a Fandom Gaming Community. Special encounters with doctors, chem vendors, and hunters (food vendors) are also possible when traveling. Most towns in the wasteland have merchants selling food and drink, with those in more prosperous settlements also offering weapons, armor, and clothing. Merchants can make fairly deadly foes at early levels due to the pets they occasionally have. You cannot invest in a dead Merchant. Most towns in the wasteland have merchants selling food and drinks, with those in more prosperous settlements also offering weapons, armor, and clothing.

Players may be able to stave off the demise of a caravan merchant by various means.

Merchants can be found at various locations throughout the Capital Wasteland, the Pitt, and Point Lookout in 2277. If the caravan merchant's brahmin survived, it may still be encountered, fully stocked, and wandering the wasteland. It also raises their Repair skill (up to 75 in one case, with the second investment), allowing them to restore the player character's equipment (i.e. Merchant inventories will scale with the player character's level, although certain advanced items such as power armor and plasma weapons will not normally be available. The player character can choose to invest twice in each merchant, with 200 and then 500 caps (or 100 and then 250 with the Master Trader perk). Even if the caravan owner and bodyguard are dead, their pack brahmin will still follow the trade route. The increases in skill are permanent and are an inevitable consequence of frequent visits to … Each caravan follows the same route across the wastelands. Alternatively, on the PC you can set the merchants and their party to unkillable using the console command setessential BaseID 1 for each of the three entities in each party. The spirits told me you'd be coming, and that you're looking to buy. Scavenger's yao guai can be just as lethal as a regular wasteland yao guai. While merchants are neutral towards the player unless antagonized, they will not drop ears (see. Fallout Wiki is a FANDOM Games Community. Other wastelanders can be found selling random, and sometimes rare, items. One can check to see if a merchant is dead by talking with Uncle Roe and asking to invest. Fandom may earn an affiliate commission on sales made from links on this page. Merchants will have a new inventory after a period of three days, and then again after four days, in order to correspond with the length of a week. The Enclave will establish camps directly on the caravan route or near enough to produce an encounter, which will pose a problem if the Merchant approaches the camp while you are in the area. So like if Flak is in charge for 2 days then Shrapnel is in charge for 3 then Flak takes back over it takes like 6 days for Flak to restock.

Any surviving bodyguard will hang around Uncle Roe's house in Canterbury Commons. This page was last edited on 17 July 2018, at 14:18. Crazy Wolfgang, Crow, Doc Hoff, and Lucky Harith can be encountered on their trade routes, stopping to sell their wares at various locations. Pack brahmin have a large amount of health, considerably more than a regular brahmin. Doctors can treat various ailments for a fee, and certain traders can repair the player's equipment. Ok there is a locked cellar in Springvale...Where the heck is the key??

They take turns and are rarely together. Methods by which players may do this include forcibly providing better equipment to the merchants and their bodyguards (see Pickpocketing and Planting items), pre-clearing areas where they travel of enemies (See locations that fall on caravan routes and Enclave camps), purposely spawning only friendly random encounters along their caravan routes (see random encounters and their locations), and avoiding entering map cells that they travel in altogether, when at all possible. Prices for goods and services may vary depending on the player character's Barter skill, and their reputationwith a particular faction or community. Prices are the same from store to store, but can also be affected by the player character's Barter skill. Although the merchants usually slip by the danger if the player is not in the area, caravans may be attacked any time they are in the same area or cell as the player—regardless of whether they are visible or not. Nonetheless, caravan merchants are still susceptible to death due to the dangers of their routes: deathclaws, yao guai, Enclave soldiers, raiders and super mutants. A dead pack brahmin, however, has been known to respawn. In addition to these traders, there are also four caravan merchants traveling the DC wastes, with one dedicated to food and chems, one to weapons, a third to armor, and a forth to junk items. Doctors can treat various ailments for a fee, and certain traders can repair the Lone Wanderer's equipment. In addition to these traders, there are also four caravan merchants traveling the DC wastes, with one dedicated to food and chems, one to weapons, a third to armor, and a forth to junk items. Shrapnel and Flak being the exception. Any caps paid to merchants can be found in their inventories should they be killed. While the player can no longer wait for the merchant they want, the advantage is that they will no longer have to pass enemy camps, greatly increasing the chance that the merchants will survive.

level 1 Wasteland scavenger merchants can make fairly deadly foes at early levels due to the pets and heavy weapons they occasionally have. I waited right in front of Gun Runner's 3 days at a time. Each merchant specializes in a specific category of item, and also offers repair services. Merchants will have a new inventory at 12:00 AM every Sunday and Wednesday. In the case of Lucky Harith, if you place other armor on him his repair skill will decrease by 5, as he gets a bonus from the, Wolfgang's and Hoff's repair skills can be improved by another 5 points by reverse-pickpocketing a, On the PC you can use console commands to give them items. The stats and/or condition of the new weapon or armor will likely need to be higher than what they currently have before they will equip it. However, if one does not use the Wait feature and actually stands there in real game-time, no one will appear for the next five+ hours. This appears to last the entire game, and does not prevent the player from trading with them if they can be found. In addition to normal traders, there are doctors who can treat various ailments for a fee and certain traders can also repair the player character's equipment. Certain areas of the route are extremely dangerous, for example the route from Megaton to Rivet City goes past Arlington Library and the Citadel, through Central DC, and across the super mutant-infested bridge across the pipes leading into Jefferson Memorial. https://fallout.fandom.com/wiki/Fallout_3_merchants?oldid=3349832. I've done this countless times, but it only works occasionally.

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