Devices at either end of the upper tunnel, trigger the RM's, pick up a Cloak, Cubicle with Ammo-Rack (F): in symmetrical position, on the other side. 18 levels + 2 secret ones for each game. More on that in a moment. one that does NOT have a Super Hulk behind it), but do NOT enter the center Few Guided missiles may help to kill some bots and to practise manoeuvring. Turn around it, hailstoning with missiles and Gauss. This ring does not loop around When the Boss is destroyed, instead of leaving the level normally, You can go directly to the position explained in the followings (Part Four). (however it opens in the other direction after the next step, see Third Part). it is better to save the game and explore it to find the secret areas.

From this tunnel it is possible to access the

Thanks again, I think I now know what all the switches do. and the second one will hit the switch. Helix Cannon After vaping the Hulks,

The grate unlocks and opens (for few seconds only).

4) Go in and out through the doors which open in the main hall, hide and shot. There is a hatch at the beginning of the tunnel with a grate that can be opened, The Laser reaches power level 6.

just around the corner, in front of the grate from where it is possible to see switch (9) is superfluous. This secret level which can be played after escaping through a secret door during the meltdown in level 10 is one of the very few secret levels awaiting to be discovered in Descent, yet, with this guide in existence, you can easily find the alternative exit door and then enjoy that secret level! there is the switch (7).

There are also few tricks and a good number of nervous bots, Supervisors, then vaporize the eight VD's that pop out. 7) Use the Guide Bot to find the position of the Boss, by means of the Guide Bot auxiliary window (Shift+F1, Shift+F2). After this door, on the left side, there is a secret door (A in the following map), locked.

through witch we can access the middle ring. plus a secret level (Segment City) that can be accessed from levels 3 and All generators are always active in Insane Mode. Secret level 2 is off level 21, somewhere along the roof past the normal exit.

Shield Boosts off to the sides. Or else it is possible to launch two Guided missiles, the first one will hit and open the grid The room beyond the Yellow Door We will go there.

All pictures have been processed with The Gimp, an Open Source graphic program (www.gimp.org). While under strong attack this Boss cannot jump away nor become invisible. Cubicle 1, there is panel inside (switch 8), it turns off the last force field in the upper ring,

Now, on the first secret level,

There is a trick for entering directly into the Boss room. To find the Blue Key, proceed after the room with the Full Map. with a few (okay, a lot of) nasty bots. The short-cut It can be opened from the other side. in the next picture, at the entrance of the Boos room.

By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. The Blue Door paperclipwarrior.

an Energy Generator and the Laser 5). It's better to wait just outside the door and snipe all the bots left.

the secret cubicle located on the left side before going out of this room. Behind the reactor there is a secret cubicle with missiles.

Through the Red Door, on the left, there is the switch (15) that opens the door located just in front and leading to the Reactor. It is not difficult to avoid its missiles, just do not stay in front of it. At the entrance level, in front of the fourth Teleport, then head to one of the side doors. Or better: enter again into the secret level, get the Invulnerability, This time a secret wall opens, take the two Mega (3/5), the Extra Life (1/6) and The best strategy for a deep exploration here is the following: save just before To learn more, see our tips on writing great answers. It's better to get rid of the Thief Bot asap, and the area beyond this door is a good place to do it. In front there is a Teleport. Above you can see the Exit (U). there is a vast main room connected to the Blue Key area Beyond the door in front of the level entrance there is a tunnel. Trying to finally note down what all the switches do on this level. Here there are two facing bot generators, to be patiently depleted (Helix, We proceed through the right door across a long bending tunnel Also Helix, Spreadfire and Plasma must be carried from the previous level. I recorded them at 35 FPS to save space, if you run them at 100 FPS or more they might run too fast. The reactor is at the bottom of a pit connected with the third ring.

opened door will allow you to pick up the various weapons as well as the four

Under the Red Key, behind the lava fall, there is a switch (7) that opens a cubicle in the ceiling with Homings, Mines and two Orbs inside.

I had already held that door open with a marker when I tried the switch, which explains why I saw no effect. (Triggered by the Reactor. Part five (the reactor).

Mar 18, 2014 @ 7:55pm Anyone know how to manage the game speed?

Current level listing for the mission. New bots are introduced at the beginning of the first level: How is secrecy maintained in movie production?

© 2020 GAMESPOT, A RED VENTURES COMPANY. also a hidden locked door in the floor near the latter end; as with all 3 You can nuke the reactor and run out through the Teleport into the secret level; Moderator: AceCombat. Clockwise, starting from the side of the Red Door:

Español - Latinoamérica (Spanish - Latin America). In the ceiling of the main room there is the Blue Door (B). Level 1: Lunar Outpost Level 2: Lunar Scilab Level 3: Lunar Military Base.

Mars. All rights reserved. Immediately, to the left, another grate and other hostages. until the screen size is minimized, and then the plus key (+) until the screen size becomes normal. to obtain some of the pictures. The lower ring and the Red Key grab the Shields, the INV, switch to Fusion, blast the Reactor, and run.

Get rid of the robot. (there is no way to save while you are inside the secret level). "Descent 2" (PlayStation) You are here: Retro Game Cheats → PS1 Cheats → Descent 2.

you didn't have the luxury of an INV when attacking the aforementioned

Note: There are multiple codes depending on the version of software you are running. hence it is possible to destroy the reactor without being spotted too easily by the bots. This item has been removed from the community because it violates Steam Community & Content Guidelines. See the previous picture.

To reach the Gauss, pass through the first door, go up and stay to the right, clockwise around the level, alternately firing Homers and Fusion blasts at the Behind the Red Key there are a secret door and a switch (5), which opens go toward the ceiling and hide behind one of the partitioning walls. In the next room we find a switch (2) that © Valve Corporation. and finally to the cell with the Guide-bot. The Full-Map In the Boss Hall there is a secret door in the floor. Exit and SAVE.

This door leads to the pit linking the two lower rings and then directly to the Red Key and to the first Red Door, passing through the Teleport, enter, solve a puzzle, exit, save.

Here there is a Vulcan. but it's locked. In the floor of the upper tunnel, just beyond the Exit room; has 4 Then activate the switches (11) and

Thanks for contributing an answer to Arqade! (the bottom one) and Cloaked Hulks (top).

Looking through this grate you see a door, it can be opened with a Flare or a Laser shot. Last detail: near the reactor there are two secret rooms Trigger:  Any of We come at reach of the hostages. the hostage room (E). the Teleport room, which opens.

Robot and an Orb. Inside, there is a Smart missile and few Smart Bombs (1/3). Then we pilot a Guided through the grates to activate one of the switches located near the exit (16, 17) The Red Door 3) As above, but go into the Secret Level and come back with the Invulnerability and some Mega. Take the two Mega (5/5). After this grate, on the right wall, All the mine is shown, but the parts not yet explored are in a different colour.

VD's scattered about, and collecting the powerups if I need them. The Reactor room in Red Access is like in most of the other levels of late:

Type these codes during gameplay. Let's go back to our tunnel.

The switch (6) is just to the left, hardly visible, Please see the. Part one (first Teleport). that activates when passing through one of the doors. (Quad-Laser, Orb, missiles). The Blue Key and the Blue Door Level 22 Level 23 Level 24 Secret Level 3. It can be opened with the Gauss trick. Since we have the full map, we see those cubicles in advance and we can mine their doors.

by arieligena » Thu Dec 08, 2005 9:28 am, Post

the Teleport (T), the Power Plant. It leads to the second part of the level. After the first vertical tunnel there are 3 secret cubicles (A, B, C) with an Energy-Shield converter. Beyond the first door there is a force field and A technical detail (currently not very useful): The level includes 3 connected rings; each level has a central hall. The switch (7) unlocks all the doors leading to the Boss room from the lower levels. Supervisors, so I suggest that you pick it up LAST. by each switch, and before exploring what's after. The switch (2) opens the left door near the entrance. Just below the reactor there is a bot generator, while The Smart missile is located in the niche over the Red Key. with the Boss room in the middle.

shoot the panel showing the picture of a robot (switch 11),

ROBOTS: This one is actually easier than the other two secret levels, if you do it right.

you will get two Extra-Life (3/6), a Laser 6 and a Quad-Laser.

that turns off such force field.

Exit and SAVE. The gate behind the reactor opens even without destroying the reactor,

Hit the light panel to the left (switch 1) to open a nearby secret door with Vulcan ammos. Organic Marble Organic Marble. This is the procedure: first hit the switch, then find the position of the secret door, Then return to the main room. From here we see the second Red Door through a grate. Descent Walkthrough Moon. Relax, get your Helix.

Why does a blocking 1/1 creature with double strike kill a 3/2 creature? Forums; FAQ; Logout; Register; Logout; Register; Board index DESCENT GAMING Descent Old Skool; It is currently Thu Mar 12, 2020 9:55 pm; All times are UTC; Secret Levels In D2 . the last hidden corner or cubicle with a switch, a powerup or a weapon. carrying Phoenix guns (their plasma spheres bounce on the walls). - then (hurry up!)

Have you ever been told, heard, or read that there are secret levels in. Descent mission help and more WARNING: Spoilers inside!

To reach the cell of the switch (12), take the secret door in the ceiling In the next room we find a switch (11) in a cell, with the Helix Cannon and a Guided Missile. The switch (6) found at the end of the ride allows to open the door of the left caged tunnel from the inside. These are just the first levels, however many weapons can be found: At difficulty level Ace we can expect to leave Zeta Aquilae with half million points and 17 lives (if none is lost).

AfterBurner then activate the switch (9), it opens the grate in the other way to get back to the third ring. The Smart missile There are many other ways actually, employing assorted combinations of You'll notice that the four doors leading to the walled-off chambers of this The same switch opens also the right wall of the entrance room, which blocked the upper ring. Can the review of a tenure track application start before the reference letters arrive?

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