?PreventDownloadSurvivors=False?PreventDownloadItems=False?PreventDownloadDinos=False?PreventUploadSurvivors=False?PreventUploadItems=False?PreventUploadDinos=False. [2017.06.08-19.32.36:522][  0]ARK Version: 258.61 There are two different ways to setup your cluster, each covered below.

[2017.06.08-19.33.19:001][  0]Number of cores 6. This in addition to the quality of life mods installed on the cluster … Here are example command lines for starting two servers sharing the same cluster ID. • Over 99% uptime with all our maps & actively updated. Alternate Cluster Setup Method: Independent Settings Via Symlink.

[2017.06.08-19.35.28:258][  0]Number of cores 6, ============================================================================= This in addition to the quality of life mods installed on the cluster for maximum enjoyment and convenience of play. I can't imagine how it makes a difference who is doing it, unless maybe being outside of the local LAN is having some weird effect on something? [2017.06.08-19.34.34:228][  0]LogMemory: Virtual Memory: 308.93 MB used, 134217728.00 MB total Note that the save directories are different, the ports are different (cannot run multiple servers on the same ports), but the cluster ID is the same. By the way. Check out the Ark News tab for up to date info regarding Ark straight from WildCard!

This part was covered pretty well on the FAQ, but I will break it down a bit here to explain in more detail. I recommend making a directly external to the server installations that they both have access to. Enabling the use of a cluster implicitly blocks downloads from from other sources.

there are not currently options for uploads, but it is my understanding you can add them manually still, even using ASM. First of all, there are two important command line options you need to use to make use of clusters. We are the newest up and coming Cluster of Ark maps, coupled with state of the art server technology! However, I have not tested whether other people can upload dinos. Shop. PreventDownloadItems=False As far as I can tell at the moment, it appears to work; I have two servers concurrently running launched via arkmanager with separate instance configs and with separate backup and save directories. The TributeSomethingExpirationSeconds entries set the length of the timer until Items/Dinos/Characters get removed from the cluster data, the example would set everything to 1 Hour. This is an officially supported method. directories for each of the servers (in my case parallel to the original SavedArks directory in ShooterGame/Saved). [2017.06.08-19.32.51:009][  0]Primal Game Data Took 14.01 seconds

Thankyou for this guide! As far as I understand your question, you want something like two clusters in which just one map could access both. They do not automatically transfer with your survivor. I lost the character the first 2-3 time using the "TRAVEL TO ANOTHER ARK!" Here are example command lines for starting these two servers: Note that the ports are different (cannot run multiple servers on the same ports), but the cluster ID is the same. We used method two, and the symlinks worked fine even through ASM. I think you can use this command to create the links: If someone replies with specific instructions for setting this up on Linux, I will edit the post and add it here. (You do not need to create this folder yourself, the server will create it when someone uploads something.). PreventUploadDinos=False I have saved the SaveArks folder to my USB key before trying to create de cluster so all my datas should be fine but I don't know where to start. ?PreventUploadDinos=True thank you kindly! So, I recommend doing the same, although when running without it, nothing seems to change. It might be worthwhile trying to get each server working independently first just to make sure each config is set up correctly (separate ports, etc.).

This tells the server the name of the cluster to use, and becomes part of the cluster save path on disk.

?AltSaveDirectoryName When using a cluster, the data is instead kept on the server in a special location: Any servers with access to that folder, and which share the same cluster ID, will be able to share uploaded data with each other. Disable downloading items from the cluster to this server.

You can ignore the rest of this post after this point. I had the same theory originally, but I tested it and found it to not be true. [2017.06.08-19.35.28:257][  0]Commandline: TheIsland?listen?Port=7777?QueryPort=27015?MaxPlayers=4?AllowCrateSpawnsOnTopOfStructures=True?SessionName=AcidIsland -ClusterDirOverride="S:\ASM\clusters" -ForceAllowCaveFlyers -NoTransferFromFiltering -clusterid=Acid -NoBattlEye -useallavailablecores -usecache -nomemorybias -nosteamclient -game -server -log I've created 2 save files within the game folders (2 servers) - I believe the save locations is my issue. Setting up a symbolic link is different on different operating systems. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7f841ec2a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] Where do we put the " ?preventdinodownloads=true " part, if we are running ASM?

[2017.06.08-19.32.36:304][  0]LogMemory: Process Physical Memory: 64.08 MB used, 64.08 MB peak

Also, data uploaded from your server will not be available for use on other servers outside the cluster. Important Note: If you have noTributeDownloads=true on your command line or in your settings INI, people will not be able to transfer anything. Can you see something wrong in the command line?

symlinks) are an operating system feature that allows you to create a file system entry (a directory in our case) that redirects to another file system entry. ShooterGameServer "ScorchedEarth_P?SessionName=MyServerName2?Port=7779?QueryPort=27017" -NoTransferFromFiltering -clusterid=cluster1, PreventDownloadSurvivors=False

The rest of this post is outdated information and is only being kept around for historical reasons.

--------------------------------------------------------------------------------------------------------------------------------------- Does it go in the game.ini ? -NoTransferFromFiltering ─────────────────────── • One of the longest standing clusters in the community!

This command line options tells the server where to save its data. Click the button to be taken to the arena Home Page!

Although, you could rsync those files between two clusters so you may build something like a cluster network. To transfer your character on a console Player Dedicated server (Not A Cluster). CowsGoMoo Primal+Eternal+Parados Cluster - (v315.9) CowsGoMoo Primal+Eternal+Parados Cluster - (v315.9) Connect. (Update: If you are running on a dedicated host, make sure your cluster id is unique and secret, because there is a possibility the host is using a shared cluster save location.). It might be possible to set the cluster directory to point at a shared network resource, but I have never tried it. ShooterGameServer "TheIsland?SessionName=MyServerName1?Port=7777?QueryPort=27015" -NoTransferFromFiltering -clusterid=cluster1 First of all, I just wanted to comment on how helpful this post is! [2017.06.08-19.35.23:476][  0]Server: "AcidIsland" has successfully started! noTributeDownloads=false, I then created a new character on The Center, and went to an obelisk, and transmitted data to another ARK, I log into Scorched Earth and my character has a different name/level. CrossARK transfers is used on official servers to trade (Steam has a dedicated forum for ARK trades. ARK: Survival Evolved. ?PreventDownloadItems=True [2017.06.08-19.34.34:227][  0]LogMemory: Platform Memory Stats for WindowsServer It does not matter if this ID is globally unique. PreventUploadSurvivors=False Disable uploading characters to the cluster from this server. Did you read this information from an official source somewhere, or is it just speculation? ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7f841ce69) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2093] I was wondering about the restrictions though. First, setup two independent copies of the server app in separate directories, one for each server you plan to cluster. ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff7f8702e59) + 625 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1272] This can most easily be done from the command line using the mklink utility. Instance A and B could share one clusterID   and instances C & D could share another all ran off the same server. ©2020 by TheLostArk Cluster.

Below are the details from my 2 server instances.

This topic is now archived and is closed to further replies. On 9/17/2016 at 11:53 PM, mndfreeze said: On 27.11.2016 at 1:32 PM, koreamedia said: This is a method I came up with on my own that allows you to run clustered servers each with their own settings INI files. Grow the cluster (new servers)2.) Come join one of the longest standing clusters in the community! Purchase of ark related products(beacon app, Webpage/discord features)Find out more below.Thank you to all who donate! You need to set that to false in conjunction with the use of -NoTransferFromFiltering. I saw my mistake did all the changed but now eveytime I start my The Center server I get this fatal error (see below) anyone can help me? Disable downloading tamed dinos from the cluster to this server. You need to make sure that all servers in the cluster use a different directory, or risk bad things happening to your saves.

[2017.06.08-19.32.36:305][  0]LogMemory: Process Virtual Memory: 55.77 MB used, 55.91 MB peak the character server transfer is working well and item transfer through the obelisk works but i seem to be the only one that can upload dinos to the obelisk. Check out the pictures of the arenas being built below in the Cluster Media Showcase at the bottom of this page! You will need to delete them first (and optionally move their content to the shared location). Let's assume you have the following directory layout: Now, you want to have both servers use your shared clusters directory. ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7f86dee07) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:298]

PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false?PreventUploadSurvivors=false?PreventUploadItems=false?PreventUploadDinos=false.

Thanks. [2017.06.08-19.34.34:447][  0]ARK Version: 258.61 =====================, Setting breakpad minidump AppID = 346110

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