Okay so a little context. Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are. Weapon and Armor Proficiency: Cultists are proficient with all simple weapons, but not with any type of armor or shield. Your email address will not be published. | d20HeroSRD That’s almost infinitely variable, but since they’re defined by their social activity, I’d say a minimum of three or four. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. | 13th Age SRD It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. Buy Oath of Deliverance on the DMs’ Guild.

Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. If an enemy does close with the priest, most likely because the enemy’s Wisdom is high enough to resist the effects of spirit guardians, he or she will use Divine Eminence as a bonus action, then Attack (action) with his or her magically enhanced weapon. Either may be effective for standing one’s ground, depending on circumstances, terrain and the opposition. I wouldn't call them cool stat blocks, but I used a mixture of various humanoid stat blocks, including Scouts, Veterans and Gladiators in the last few episodes of Hoard of the Dragon Queen. They’ll also fight to the death, knowing that they could be executed for their heresies, but also believing that infidels such as the PCs deserve to die themselves.

Press question mark to learn the rest of the keyboard shortcuts. Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.Hit: 4 (1d6 + 1) slashing damage. Slightly stronger than it is the Dragonwing, followed by the Dragonfang and Dragonsoul, the latter two only appearing in The Rise of Tiamat. Unlike the evil acolytes, cultists frequently show signs of insanity in their beliefs and also the practices. What does this mean? No, because Divine Eminence relies upon a melee weapon attack, which has a significantly lower to hit bonus than Spiritual Weapon does. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. They’ll use bless if accompanied by allies who are engaging in real fighting, cure wounds on any ally who takes a moderate wound or worse, sanctuary on a key ally who requires protection or on any ally who’s seriously injured, and sacred flame in any other situation that would call for them to attack. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Good luck! | Fudge SRD

New Pages | Recent Changes | Privacy Policy. Void cultists show the corrupt nature of the Void in their bodies. This line comes from the original version of the … Please review the TOS and Privacy Policy. Also, like the acolyte, a priest can cast cure wounds on an ally who’s taken a moderate wound or worse, or sanctuary on an ally who needs an emergency bailout. Prophet - Low HP Unit (Spells: 1: 3 slots bane, cure wounds, sanctuary). | Design Finder 2018 Thanks! They have simply identified “good” as supporting the cult – those who took them in, their friends, their family, “Us” – and not caring about, if not actually opposing, those not in … They can use this combination over and over again, since sacred flame is a cantrip and spiritual weapon is a bonus action. The only upper limit is what your PCs can handle. All rights reserved. I was wondering: how many cultists/cult fanatics would you put in an encounter group?

Here are some ideas, not full stat blocks but themed for fights, assuming all have the dark devotion ability, keeping each mob fairly simple so players has a chance to counter them: Acolyte - Low HP unit, wields a mid damage weapon. | Fudge SRD A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next.

If you’re running games, it is a must-have enhancement. Provides adv. Compare it with the cult fanatic’s melee Multiattack, which includes two dagger strikes for a potential total of 2d4 + 4 piercing damage (9 hp, on average): cast using a 1st-level spell slot, inflict wounds does 3d10 necrotic damage (16.5 hp, on average), and boosted to 2nd level, it does 4d10 (22 hp).

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